Immersive attractions and interactive experiences, built in Malaysia

Kiranamaya is a Malaysian immersive experience studio. We design, build and operate interactive attractions for museums, science centres, venue owners and brands, using projection mapping, LED, motion tracking, AR and AI.

Based in Kuala Lumpur and Kuching, we work throughout Malaysia, including Sarawak and Sabah, and into the wider region.

What we build

Our work combines light, projection, sound, architecture and interactivity. We create original attractions we own and operate, custom installations for clients, and modular interactions for events, set up in each client’s branding.

Projection mapping and LED installations

Large-scale projection and LED work that responds to visitors, like the custom LED sphere we built for Planetarium Negara.

Interactive displays

Displays that respond to touch, sound and motion, including full-body games tracked by a single webcam.

VR, AR and AI

Augmented reality that runs in a phone’s browser, VR rooms, and AI characters that visitors can talk to.

Who we work with

Pick the one that fits and go straight to a short project brief.

  • Museums and knowledge centres

    Add immersive exhibits without breaking existing contracts: modular pilots, AR and AI layers, and full exhibit upgrades.

    Plan an exhibit project
  • Venue owners and developers

    Ticketed attractions designed to run for years, with partnership models from co-ownership to IP licensing and revenue share.

    Plan an attraction
  • Brands and event organisers

    Modular interactions set up in your branding, from motion-tracked games to AI photobooths that collect guest details with consent.

    Plan an activation
  • Schools and universities

    Technology and immersive-media programmes for learners from primary school to university, run as recurring programmes.

    Plan a programme
  • Still at the idea stage

    Our consultation covers experience strategy, concept development and attraction planning, and is often the first step toward a deeper partnership.

    Talk through an idea

Selected projects

A child cheers beside the interactive LED planet sphere at Planetarium Negara
Design and build

Planetarium exhibit upgrade

Planetarium Negara, Kuala Lumpur

What we delivered

  • A custom LED sphere, with content developed in-house
  • Electronic programming and interactive control systems
  • A design featuring eight planets and one moon

What comes next

This is the opening project in a planned series with Planetarium Negara. In the pipeline:

  • A dinosaur exhibit
  • A periodic table
  • An interactive VR room
  • An interactive games room
Maya Moments, for events and brands

Modular interactions, set up in your branding

Proven interactions rather than one-off builds: guests play, share what they make and leave their details with consent.

Hornbill Flight start screen: a low-poly hornbill flying over a green rainforest

Hornbill Flight

Fly a low-poly hornbill over the rainforest using your body. A webcam reads your pose: strike a T-pose to launch, flap your arms to climb and lean to steer. No controller is needed, and no video ever leaves the machine. Built for BAGFest.

Powered by
AI motion tracking
Set-up
A webcam and a screen
An AI-generated Superbooth portrait in a retro arcade style

Superbooth

An AI photobooth for events. Guests pick a scene, a look and a style, have their photo taken and leave with an AI-generated portrait via QR code. Each brand or event gets its own set-up from an admin panel, from the logo and accent colour to the guest details collected and the consent wording, with no coding needed.

Format
Vertical touch-screen kiosk
Extras
Gallery wall on a second screen
AR and AI experiences

Experiences visitors open on their own phones

3D models they can place in the room around them, and characters they can talk to.

Dinosaur Encyclopedia on a phone, listing Tyrannosaurus rex and Brachiosaurus
Solar System AR on a phone, showing a 3D model of Jupiter
Anima on a phone, showing animal residents to chat with
Kancil, a bilingual AI chat guide, on a phone

Augmented reality

Dinosaur Encyclopedia

Browse dinosaurs by diet, read about each one and view it in 3D, or in augmented reality in your own space.

Solar System AR

A children’s guide to the planets: explore the solar system in 3D, tap a planet for fun facts and view it in AR.

Both run in the browser on iPhone and Android, so there is nothing to install.

AI characters

Anima

Visitors chat with animal residents, each with a personality of its own, from Awang, a wise old orang utan from Borneo, to Mia, a curious young Malayan tiger from Pahang.

Kancil

A bilingual chat guide for visitors to Muzium Negara. Sang Kancil answers questions about the museum’s four permanent galleries in English or Bahasa Melayu, drawing only on a curated knowledge base.

An independent project, not officially affiliated with the museum.

Virtual exhibitions

Completed virtual exhibition projects, with every asset captured and curated by our team. Our Matterport exhibits can be repurposed into AR, VR and MR experiences.

A gallery space captured as a virtual exhibition
A working kitchen captured as a virtual exhibition
A traditional longhouse corridor captured as a virtual exhibition
Working with knowledge centres

Knowledge centres want immersive exhibits. Long-term contracts get in the way.

What we’ve learned about how museums, science centres and cultural institutions update their exhibits.

Contracts of five years or more
Multi-year engagements give incumbent vendors continuity, but they shut knowledge centres out of partnerships with newer organisations offering new immersive technology.
Exclusivity clauses that freeze exhibits
Exclusivity gives incumbents stability, but the processes attached to it stop exhibits from being altered or updated except for maintenance, leaving little room to respond to visitor demand and market trends.
Pilots as the workaround
Internal teams fund small proofs of concept from discretionary budgets. These sit within existing spaces and leave the main exhibit untouched: agility without breaching contracts.

Where we fit in

We’re set up to work within these constraints, not against them.

Maya Moments
Small, modular interactions such as Hornbill Flight and Superbooth, which can be set up for an event without touching the main exhibit.
AR and AI experiences
Experiences visitors open on their own phones, adding a new layer to a visit without altering existing exhibits.
Consultation
Strategic advice for institutions planning their move into immersive attractions, often the first step toward a deeper design, build or IP partnership.

From concept to operation

Storytelling, technology, design and operations sit under one team, so one partner is accountable from the first idea to long-term operation.

  1. Concept and storytelling

    We start from what people should feel and remember.

  2. Spatial design

    Visitor flow, hospitality and maintenance are designed in from day one.

  3. Build and technology integration

    Construction, hardware, software and content come together under one team.

  4. Operation and optimisation

    We plan operations whether an experience runs for years or for a weekend.

Our approach

Attractions built to last, not just to launch.

Malaysia’s immersive companies largely work project to project, while the most successful players worldwide have moved to long-term, IP-owned attractions. That’s the model we’re building: immersive attractions we design, own and operate as long-term businesses.

Learning and partnerships

Kiranamaya LumaTerra

Bringing an ICOM and Smithsonian-affiliated learning framework to Southeast Asia

Agreement
MoU signed with LumaTerra (Kuwait)
Accreditation
First accredited delivery partner in ASEAN
Platform launch
October 2026
Regional rollout
December 2026
Read the announcement
Immersive Learning Programme

CIPTA: Creating Impact with People, Technology and AI

A creative technology and AI hackathon run with Far Out, a creative-technology studio that designs enterprise solutions for brands.

Teams take on live problems submitted by knowledge centres and deliver gamified solutions and story-driven interactions.

CIPTA hackathon participants holding their awards
A CIPTA team working through a problem at their laptops

Immersive Learning Programs

Technology and immersive-media programmes for learning institutions, from primary schools to universities and training institutions, run as recurring programmes that build long-term audiences.

Questions we’re often asked

What does Kiranamaya do?

Kiranamaya is a Malaysian immersive experience studio based in Kuala Lumpur and Kuching. We design, build and operate immersive attractions and create interactive installations for museums, science centres, venue owners, brands and learning institutions, using projection mapping, LED, motion tracking, AR, VR and AI.

Do you work in Sarawak and Sabah?

Yes. We’re based in Kuala Lumpur and Kuching, and we work throughout Malaysia, including Sarawak and Sabah, and into the wider region. Because we own both the creative concept and the technology platform, our experiences can be set up and redeployed across venues and territories.

Can a museum add immersive exhibits without replacing its main exhibit?

Yes. Modular interactions like Hornbill Flight and Superbooth can be set up for an event without touching the main exhibit, and AR and AI experiences run on visitors’ own phones without altering existing exhibits. Many institutions start with a small pilot funded from a discretionary budget.

How much does an immersive experience cost?

It depends on scale, duration, content and whether the experience is temporary, touring or permanent, so a modular event activation and a permanent attraction are very different projects. Tell us what you’re planning in a short project brief and we’ll come back with options that fit.

Start a project brief
Do your AR experiences need an app?

No. Our AR experiences, such as Dinosaur Encyclopedia and Solar System AR, run in the browser on iPhone and Android, so there is nothing to install.

Does Hornbill Flight record players?

No video ever leaves the machine. A webcam reads each player’s pose on the spot to steer the hornbill, so no controller is needed.

Can we license or co-own a Kiranamaya attraction?

Yes. Partnership models for Kirana Originals include owned or co-owned ticketed attractions, multi-year IP licensing and revenue share.

Let’s talk about what we could build for your space or your next event.

We partner with venue owners and institutions building enduring attractions for culture, learning and immersive storytelling, and with brands that want interactive moments at their events.

Start a project